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disk format : 1541
track count : 35
error block : No
write protect: Off
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0 "ass presents: "
7 "cubik!" prg
14 "cubik dox" prg
76 "cubik" prg
9 "cu.font1" prg
7 "c000.data" prg
14 "t.cubik" prg
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Text found in Cubik_1989_Loadstar.d64/t.cubik:
BY IERRE, EAL AND ENAUD ERGERON
CAN HEAR THE HUE AND CRY RIGHT
NOW -- "HAT? UBIK'S CUBE
PROGRAM? THOUGHT YOU SAID THAT
THIS WAS ONE SIMULATION THAT BECOMES
MORE AWKWARD WHEN COMPUTERIZED?"
ES, SAID THAT, BECAUSE EVERY
UBIK'S CUBE PROGRAM 'VE SEEN HAS
ATTEMPTED TO PUT THE CUBE ON SCREEN
FOR TO SOLVE. 'VE SEEN THEM,
AND 'VE REJECTED THEM. FTER ALL,
YOUR COMPUTER IS SUPPOSED TO MAKE
YOUR LIFE EASIER, N'EST-CE PAS?
ELL, IT DIDN'T TAKE LONG TO SEE
THAT THE ERGERON BOYS' PROGRAM
WAS JUST THE OPPOSITE OF EVERY OTHER
CUBE PROGRAM -- SOLVES THE CUBE
FOR YOU. ITH THIS PROGRAM YOU CAN
TAKE THAT OLD, HALF-SOLVED CUBE OUT OF
THE CLOSET, STRAIGHTEN IT OUT AND PUT
IT ON YOUR DESK WHERE IT BELONGS.
F COURSE THERE ARE ALWAYS THOSE
NERDY WISEGUYS WHO COULD SOLVE THEM
WAY BACK WHEN AND THEY MAY SCOFF AT
MY EXCITEMENT, BUT WHO PAYS ANY
ATTENTION TO THOSE GUYS ANYWAY? 'M
TALKING ABOUT A SOLVED CUBE ON
DESK, FIGURED OUT BY ...AND MY
TRUSTY OMMODORE. KAY, OKAY, SOLVED
BY MY OMMODORE.
LL YOU HAVE TO DO IS TELL THE
PROGRAM WHAT YOUR CUBE LOOKS LIKE AND
IT TAKES YOU, ONE STEP AT A TIME, TO
THE SOLUTION, WHERE ALL FACES ARE ONE
SOLID COLOR.
HERE ARE ARROWS THAT MAKE IT
CLEAR HOW TO ENTER YOUR CUBE INTO THE
PROGRAM. HEN ALL SIX SIDES OF THE
CUBE ARE SHOWN, LAID OUT TWO-
DIMENSIONALLY. SQUARE SHOWS YOU
WHICH 'FACE' TO ROTATE, AND AN ARROW
SHOWS YOU WHICH DIRECTION TO ROTATE
IT. OU'LL ALWAYS KEEP THE SAME FACE
TOWARDS YOU SO IT'S PRETTY EASY TO
KEEP STRAIGHT.
FEW INTERESTING THINGS ABOUT
THE COMPUTER MENTALITY OCCURRED TO ME
AS USED . T TOOK AROUND 150
MOVES TO SOLVE IT THE FIRST TIME
TRIED IT WITH MY JUMBLED CUBE. HEN
MADE THREE RANDOM ROTATIONS TO GET
IT MIXED UP AGAIN. , THEREFORE,
SHOULD HAVE ONLY REQUIRED THREE MOVES
TO SOLVE IT. HAT'S HOW MANY IT WOULD
TAKE MOST HUMANS, EVEN CUBE-TYROS
LIKE ME.
OWEVER, REQUIRED OVER 100
MOVES TO SOLVE IT AGAIN. PPARENTLY
IT WORKS BY BRUTE FORCE AND DOESN'T
'ANALYZE' AS WELL AS A HUMAN CAN.
ET IT CAN SOLVE IT EVENTUALLY,
AND HAVE NEVER BEEN ABLE TO SOLVE
THE CUBE (BY MYSELF).
T BOILS DOWN TO THIS (AGAIN):
OME JOBS ARE BETTER DONE BY THE
HUMAN BRAIN, AND OTHERS ARE BETTER
DONE BY THE COMPUTER BRAIN.
HERE IS ANOTHER FEATURE TO THIS
PROGRAM THAT FEEL IS TERRIFIC.
IS BILINGUAL. HE ERGERON
BOYS, ENAUD ERE, ET IERRE ET EAL
RERES, HAVE THOUGHTFULLY INCLUDED
PROMPTS IN RENCH AND NGLISH. INCE
IS IN NGLISH, SO MANY OF US IN
THE TATES HAVE BECOME CHAUVINISTIC
AND NEVER EVEN CONSIDER THE FACT THAT
-64S AND -128S ARE POPULAR ALL OVER
THE WORLD, PARTICULARLY IN ANADA,
ERMANY, RANCE AND THE IDDLE AST.
GOT A KICK OUT OF USING THIS
PROGRAM IN THE RENCH MODE, EVEN
THOUGH MY HIGH SCHOOL RENCH IS
RATHER OXIDIZED. INCE THE PROMPTS
ARE OBVIOUS, IT'S NOT LIKE WALKING
INTO A TOTALLY STRANGE LAND.
NOTHER UEBECOIS, EONEL OREAU,
HAS TRANSLATED MY OLD ANAGRAM GAME,
, INTO RENCH AND PLAN ON
PUBLISHING A BILINGUAL VERSION AS
SOON AS CAN PUT IT TOGETHER.
HOPE ALL READERS CAN
LOOK BEYOND THE FACT THAT 'S
CUBE IS WAY BEYOND ITS PRIME AND SEE
THE TRULY INNOVATIVE ASPECTS OF
.
.
**** ND OF EXT ****
- Addeddate
- 2018-09-03 17:41:15
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